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work in progress

I'm exploring the possibilities of creating models for stock sites, so I'm creating this model to test the waters.

Short Demo Reel



This is a short version of my modeling and animation demo reel.
View it in HD glory on Vimeo

Breakdown:
00:07 - LMTV model

00:11 - Airhogs Hawkeye Blue Sky - Modeling, UV unwrap & Vray materials, Decal Texture by Lane Force.

00:16 - Transformers Blasters - Modeling, rigging & animation, used in Transformers Dark of the Moon toys promo.

00:20 - Beyblades, Torch Aries - Modeling, Vray materials, animation. Used in Beyblades promo on Cartoon Network.

00:28 - Aquafresh Nurdles - Character animation & lip sync.

00:34 - Lunar Landing - Lander module, rover mechanism and wheel models, animation of landing sequence. Moon environment, render, and rolling animation by Lane Force, Composite by Jim Chappell.

00:46 - Airhogs Hawkeye Blue Sky - Plane and hangar environment models. Hangar materials and camera animation by Lane Force.

The Elf on the Shelf: An Elf's Story


The first, and most ambitious project that I worked on with Trick3D, I had no idea how big it would become, or how much I would enjoy working with those folks.
I was responsible for props, scene lighting, and materials in 3 or 4 different sets. I'll hopefully be able to put some shots up after the CBS premiere on Friday at 8:30pm.

AirHogs


Here's a shot of the Hawkeye Blue Sky model that I built for the Airhogs commercial. As per creative direction from Cartoon Network the plane material is supposed to be a sort of sexy, glossed styrofoam, which looks really nice, but isn't entirely true to life.

Here it is within the context of the commercial spot

Airhogs from anthony baker on Vimeo.

Iron-Chop


A quick bit of modeling accomplished for Force Factory CG.I was charged with creating an Iron Man styled body to make a super hero out of a car salesman. Fun stuff! Concept, rigging, and render by Lane Force. Animation by the incredibly talented J Griffin.

Aquafresh Nurdles


I was brought into this project pretty late in the production to help finish up animation and meet deadlines. I was responsible for character animation on the sequences from 1:00 - 1:05, as well as character animation, additional lighting, and fabric animation from 1:13 - 1:18.

For Trick 3D - 2D/3D Visual development and backgrounds by Chadwick Halbritter, Composite and render by Lane Force, with animation by J Griffin jgriffin.org, character models, rigging and animation by Noel Perry. Final edit by Torey Haas.

Something New, Something Old.

The fruit of my zbrush labor, this marks the first time I've used that program to model/texture/retopologize/export. It's extremely fun to play around, though the interface and workflow take a whole lot of getting used to.

These are a few of the models I created in my time working with Computer Sciences Corporation and  Lockheed Martin.